What Is the Best Roll for the House in Division
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What is The Firm?
Tom Clancy's The Division | Tom Clancy's The Partitioning 2 |
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" The Business firm e'er wins. - Description
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The Firm is an Exotic Submachine Gun in Tom Clancy'due south The Division added in Update 1.8. Its special talent provides bonus damage as long every bit a histrion keeps rails of their ammo count.
Appearance
The Firm is modeled on a existent weapon: the SIG Sauer MPX. Information technology otherwise does not resemble any other weapon in the game. Information technology shares the existent MPX's dark colour scheme and features a collapsible stock and free-floating rails. Information technology is 1 of the few Exotics a player can change the appearance of by calculation a weapons skin.
Handling, Talents and Usage
The House has average impairment and handling relative to the rest of the SMG grade, though its admirable rate of fire puts it just above the MP5 in output.
As is typical of about Exotic weapons, The Firm features two random weapon talents and a third, sectional talent that makes the weapon what it is:
Talent | Card Counter
One half of the mag does 20% increased damage. The half that deals increased damage flips after 10 seconds or when the magazine is empty.
While wielding The House , a buff icon will appear featuring ii cards, ane layered over the other: a white carte du jour and a blackness carte du jour. When the white card is shown in forepart, that means the first half of the magazine deals the bonus harm; when the black carte is in front end with the white bill of fare in the back, that means the second one-half of the magazine has the bonus damage. As the talent says, this bonus will immediately swap when either the magazine is emptied or 10 seconds have elapsed. Note that flipping the bonus by way of emptied magazine does not influence the timer on the vitrify, every bit it will constantly tick downwards on its ain.
The House deals admirable harm as a result, whether a player respects the Card Counter talent or not. By acknowledging information technology and playing around the bonus harm in the magazine, one can maintain the 20% impairment bonus offered as long equally they keep track of where they stand up in their mag, how long before the cards flip on their own, and whether they should empty the magazine to flip the cards themselves. The bonus is not as random as it sounds, equally all it takes is a piffling actress management to use information technology to its full potential. Even if a thespian ignores Card Counter entirely, they are nonetheless gaining an average 10% impairment bonus overall, bringing upward the baseline damage of sixteen.6K harm per bullet to effectually 17.8K.
All in all, The Firm is a respectable SMG to take, fifty-fifty when treated similar any other SMG in the game. But by honoring the Card Counter talent and the engaging playstyle that comes with it, the gun's functioning notably improves. As long as 1 is willing to count cards (bullets), The House volition come out on peak. It's a really expert weapon.
Weapons in Tom Clancy'southward The Sectionalization | |||
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Assail Rifles | | ||
Light Car Guns | | ||
Marksman Rifles | | ||
Submachine Guns | | ||
Shotguns | | ||
Sidearms | | ||
Exotic Items in Tom Clancy's The Division | |||
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Gear Items | | ||
Assault Rifles | Warlord • Free Republic (Liberator) • Caduceus • Bullfrog • Urban MDR | ||
Light Machine Guns | Hungry Grunter • Pakhan • Big Alejandro | ||
Marksman Rifles | Historian • Tenebrae • The Devil's Heel (Devil/Heel) | ||
Submachine Guns | Midas • Valkyria (Hildr/Eir) • Thompson M1928 (Tommy Gun) • The House | ||
Shotguns | Defiler • Cassidy •Medved • Showstopper | ||
Sidearms | Free Commonwealth (Centurion) • Damascus • Golden Rhinoceros | ||
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Source: https://thedivision.fandom.com/wiki/The_House
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